Simplity

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Simplity last won the day on May 2

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About Simplity

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  1. Version 1.0

    82 downloads

    Keys: F1 - Main menu/Char menu/Shelter Menu F5 - User script Z - Replenish all ammo and health V - Xray Installation: Extract the archive to the game folder.
  2. Try to add "_C" at the end of object name.
  3. You can just add "GetPrivateStaticClass" to APrimalStructure. static UClass* GetPrivateStaticClass() { return NativeCall<UClass *>(nullptr, "APrimalStructure", "GetPrivateStaticClass"); } Did you get TActorIterator working? Will fix it.
  4. Beyond The Forest Trainer

    Updated.
  5. Ark Beyond Api Shop

    You have an error in the config file at line 31. "blueprint":"Blueprint'/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponMetalPick.PrimalItem_WeaponMetalPick'"
  6. Ark Beyond Api Shop

    Can you show how you are writing it?
  7. Yes, support for multiple hooks will be added soon.
  8. Ark Adverts

    Version 1.0

    216 downloads

    This plugin adds timed chat messages and welcome message. You can choose from 2 different modes for every message: ClientChat - usual chat message ServerChat - chat message with bigger letters You can also change color. Console commands: ReloadAdvertConfig - Reload config Installation: 1) Install ARK Beyond API 2) Copy plugin's folder to "BeyondApi/Plugins". Source code: https://github.com/Michidu/Ark-Server-Plugins
  9. Beyond Fallout Shelter Trainer

    Updated.
  10. Beyond The Forest Trainer

    Updated.
  11. Beyond The Forest Trainer

    Updated. No.
  12. All Engrams

    Version 1.0

    422 downloads

    Plugin adds new chat command "/GiveEngrams" that will automatically give players all engrams listed in "Engrams.txt" file. It already contains all vanilla engrams (including TEK). However, if you want to add engrams from mods, you will need to do it manually. Note: Engrams can be learnt at any level, with any amount of points.
  13. TSubclassOf is just UClass*. item->GetClassField() Or if you are loading item using StaticLoadObject: UObject* object = Globals::StaticLoadObject(UObject::StaticClass(), nullptr, wItem.c_str(), nullptr, 0, 0, true); TSubclassOf<UPrimalItem> archetype; archetype.uClass = reinterpret_cast<UClass*>(object);
  14. UObject* object = Globals::StaticLoadObject(UObject::StaticClass(), nullptr, wItem.c_str(), nullptr, 0, 0, true); UClass* uClass = static_cast<UClass*>(object); UPrimalItem* defaultItem = static_cast<UPrimalItem*>(uClass->GetDefaultObject(true));
  15. Beyond Fallout Shelter Trainer

    Updated.